Wednesday, September 17, 2008
Personal Choice
My most favorite talent of all the ones that hunters can get is Spirit Bond. I know that alot of Hunters look at it as a pretty useless talent other then for leveling but there is a two main reasons why I will always run with this in any BM hunter build. The first reason is more of a roleplaying reason then anything, Spirit Bond is what links a hunter and a pet together, its a joining of the two beings which makes the whole more survivable then the individual parts. The second reason that I choose it, is because anything that makes me and my pet more survivable adds to the sustainable ranged dps that I can dish out. So if your like me and have some odd choices for were you put your talents, just remeber its your character and don't let anyone tell you that because you have something makes you a noob or that you need to learn to play. Although it is always good to know your class and what benefits it most because it allows you to make an informed decision. But remeber its just a game and have fun with it.
Tuesday, September 9, 2008
Epic Flying!!!
So a couple of days ago I final got enough money together to buy my epic flying moutn skill. It was along road of grinding dailies, selling everything and anything that was just sitting in my bank and grind rep for Sha'tari Skyguard. The reason I choose to grind the Sha'tari Skyguard was because when I decided to go for my epic mount it was cheaper in the long run with the discount I got from exalted for the actual Silver Riding Nether Ray mount then it would have been to buy the normal griffen epic mount. Not to meantion I was already pretty close to getting exalted with them anyways. So is getting an epic flying mount worth all the time and money? Yes, I cant say how much Im enjoying it. I have basically for the last couple of days just been enjoying flying around in Outland looking for gas pockets and mineral nods and not doing much else. There just something about Flying with a epic mount that makes it enjoyable were as before flying seemed like a chore and I would only do it when needed or when I did not want to run into any mobs. So my suggestion is if you feel your well enough geared go grind the dailies and whatever else you need to do to get your epic flying skill because once you have it, you will not reject it.
Wednesday, August 27, 2008
Mr Big
Ever since I started this game I have wanted a pet that was bigger then my toon. When I First say the Devilsaur I was like cool that getting more like it and so I was so the sure that would be the pet I would be playing with most. Then I get a glimpse of the Rhino and I was like WOW, so my attention shifted gears. From the video's that I say this thing is massive. This is a Mr Big chocolate bar were as all the pets are Mars bars (both are as far as I know are Canadian Chocolate bars so if you dont get the size comparision sorry). It may be kind of bland in the texture and overall shape, but it makes up for it in size. Im keeping my fingers crossed that this thing makes it onto the WotLK release, so when I load it up I can go and tame it right away and then when Im able to I will go a get a Devilsaur. But it is going to be a toss up as to which pet I will roll with most and it might be neather, who knows what I finally decide to go with but so far these two are my top choices.
Friday, August 15, 2008
Um... Okay?
So here I was reading about were all the pet families fall into the three classification of pets: Ferocity (DPS), Tenacity (Tank) and Cunning (Utility). When I noticed that Ravagers, one of the best Dps pets as of now is not consider a dps pet in Wrath of the Lich King but that moths, the ugly cousins of the butterfly, are consider a dps pet. I was like um ... Okay? Well I guess im going to have to wait and see how my trusty Ravager Loki performs in dishing out damage compared to a moth to see if I will give it up. Actually scratch that even if the Moth does more damage Im going to spec as Beast Master and go for the Devilsaur [http://wotlk.wowhead.com/?pet=39#screenshots:id=88494] if its still consider an exotic pet that beast master can only aquire. Just looking at the size of thing makes it awesome measured up against a Dwarf.
Sunday, July 20, 2008
WotLK BM final hunter talent
So i was looking at the supposed hunter talents for WotLk on wowhead and being a BM specced hunter I went straight to the last talent availble and was pleased to see this...
Beast Mastery [NYI]
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 5.
from a completely conceptual basis this talent fits perfect with what a BM hunter is all about. As a BM hunter out pets are not only our allies but also our greatest weapons as well. We are the Tarzans of the game and this talent allows not only to a way to visually distigush ourselves from other types of hunters it also makes any pet we do choose to roll with that much better. I hope that this stay and is implemented in the release version of the game. Now to find out what type of beast are consider exotic and then decide on which one I will want to play around with.
Beast Mastery [NYI]
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 5.
from a completely conceptual basis this talent fits perfect with what a BM hunter is all about. As a BM hunter out pets are not only our allies but also our greatest weapons as well. We are the Tarzans of the game and this talent allows not only to a way to visually distigush ourselves from other types of hunters it also makes any pet we do choose to roll with that much better. I hope that this stay and is implemented in the release version of the game. Now to find out what type of beast are consider exotic and then decide on which one I will want to play around with.
Friday, July 11, 2008
Tinker Time!
So lately I have been running an idea through my head in regards to what I believe Engineering is missing. I believe engineering should have a way to deconstruct finished engineering products into there parts. I dont know if Im the first to suggest it but the concept would make sense. An Engineer basically gets a schematic, which tells what parts and mats he needs to make the end product. After the engineer makes the parts and aquires the mats he needs, he then construct the end product. For example we will use Gyro-balanced Khorium Destroyer.
[Gyro-Balanced Khorium Destroyer]
Khorium Bar (20)
Felsteel Stabilizer (4)
Hardened Adamantite Tube
Primal Fire (12)
Primal Air (12)
Primal Nether
All these parts and mats are needed to make the Gyro-balanced Khorium Destroyer so what the deconstruct ability does is allow engineers to brake down the finished product. The general guide line would be that only the parts would be salvageable. Right away we will take the Primals out because there not parts, there mats. An engineer did not make them so hypothetically we could say they were lost in the process of making the thing. We will also take away the Khorium bars because they would also be said to be lost in the process of making the Gun. We could make an arguement that the metals could be remelted back down into bars again but that more something a miner could do and not all engineers have mining as there second professions. So that leaves the Hardened Adamantite Tube and the Felsteel Stabilizer. It makes sense at least to me that when you take something apart that you would be able to still use some of the parts for something else and the rest of it goes right in the trash can. I really dont know how viable this is to put into place but I can always hope.
[Gyro-Balanced Khorium Destroyer]
Khorium Bar (20)
Felsteel Stabilizer (4)
Hardened Adamantite Tube
Primal Fire (12)
Primal Air (12)
Primal Nether
All these parts and mats are needed to make the Gyro-balanced Khorium Destroyer so what the deconstruct ability does is allow engineers to brake down the finished product. The general guide line would be that only the parts would be salvageable. Right away we will take the Primals out because there not parts, there mats. An engineer did not make them so hypothetically we could say they were lost in the process of making the thing. We will also take away the Khorium bars because they would also be said to be lost in the process of making the Gun. We could make an arguement that the metals could be remelted back down into bars again but that more something a miner could do and not all engineers have mining as there second professions. So that leaves the Hardened Adamantite Tube and the Felsteel Stabilizer. It makes sense at least to me that when you take something apart that you would be able to still use some of the parts for something else and the rest of it goes right in the trash can. I really dont know how viable this is to put into place but I can always hope.
Thursday, June 12, 2008
So you want to be a Engineer?
Okay I would like to say welcome to any aspiring Engineers out there. Its a fun Profession to level, it allows you to have many more tricks then your class would normally have by itself. It allows you to mimic certain abilities from different classes. Like opening locks like a rogue, bubbling like a Paladin, slow fall like a mage and even trap like a hunter. What these gizmos and gadgets do is basically give you that little extra edge in a fight being either a pvp fight or pve fight. Engineering is broken into 2 types of specializations, Gnomish Engineering and Goblin Engineering.
First on to Gnomish engineering, which basically allows you to alter the world around you, through things like Gnomish Mind Control Cap, World Enlarger or Gnomish Harm Prevention Belt. Basically from what I can see is that Gnomish Engineering is more about crowd control and gizmos that have cool effects. Which is a great benefit to class that are lacking in forms of crowd control.
Now onto Goblin engineering, which is more about Blow crap up. I mean it the majority of stuff that you learn from Goblin Engineering is all about making the biggest explosion or using explossions to power other things. A couple of examples are Goblin Bomb Dispenser, The Big One (a bomb) and Goblin Rocket Helmet (which rockets you towards an enemy stunning both you and it. There is one thing that Goblin does have over Gnomish engineering is the Goblin Jumper Cables and there superior version Goblin Jumper Cables XL. These items are great in that any Engineer can us but only Goblin can make, so it is not really a deal breaker if you decide to go Gnomish.
A warning for both Gnomsih and Goblin engineering is that they both have a chance to have side effects associated with them. Also do not expect to make a whole lot of money with this Profession until you are leveled completely maxed or unless you have recipe some one is looking for. Most of the stuff you can build is only usable by other engineers. If you do want to make money the guns, scopes and bullets you can make are were you are going to. Although on my server the Mats usually cost more then I could resell finished product for. Although if you farm all the mats that becomes a non issue, Im just lazy and only farm when I really need to.
First on to Gnomish engineering, which basically allows you to alter the world around you, through things like Gnomish Mind Control Cap, World Enlarger or Gnomish Harm Prevention Belt. Basically from what I can see is that Gnomish Engineering is more about crowd control and gizmos that have cool effects. Which is a great benefit to class that are lacking in forms of crowd control.
Now onto Goblin engineering, which is more about Blow crap up. I mean it the majority of stuff that you learn from Goblin Engineering is all about making the biggest explosion or using explossions to power other things. A couple of examples are Goblin Bomb Dispenser, The Big One (a bomb) and Goblin Rocket Helmet (which rockets you towards an enemy stunning both you and it. There is one thing that Goblin does have over Gnomish engineering is the Goblin Jumper Cables and there superior version Goblin Jumper Cables XL. These items are great in that any Engineer can us but only Goblin can make, so it is not really a deal breaker if you decide to go Gnomish.
A warning for both Gnomsih and Goblin engineering is that they both have a chance to have side effects associated with them. Also do not expect to make a whole lot of money with this Profession until you are leveled completely maxed or unless you have recipe some one is looking for. Most of the stuff you can build is only usable by other engineers. If you do want to make money the guns, scopes and bullets you can make are were you are going to. Although on my server the Mats usually cost more then I could resell finished product for. Although if you farm all the mats that becomes a non issue, Im just lazy and only farm when I really need to.
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